![]() That and the controls seemed to throw me off but that could just be because I never put much effort into it because I felt I needed to play the earlier game first.Īfterlight, hearing from many that it was the "best". Never gave Aftershock much of a chance due to my "need" to play things in order. Started vanilla game up again just recently to see if I fare any better this time around. I tried a mod that sounded really good, but after several tries in very early missions where my entire squad was wiped out within seconds of spotting the first transgenant, I gave up on that. Maybe I need to learn to pick my battles better, or something. I've never finished it and usually fizzle out when the game starts kicking my butt all over the map. I have all these games but have only done much with Aftermath. Must have a quick play of those again.Īctually I might enjoy UFO Aftershock and Afterlight? Though I have forgot about, ET and Xenonauts. Still if it weren't for OpenXcom I'd choose UFO Aftermath for the battles. ![]() In fact I look forward to a campaign using autoresolve for the majority of battles. In short a good geoscape game let down by the battlescape. The tooltips were useful though for learning what I was doing wrong. Forget to switch things off and your men crawl across the board. Fire at someone another menu, the same as the reserve for reaction with a line of fire drawn on the terran that distracts from the pleasure of the shot. Reserve TUs for reaction fire calls up a menu (with counterintuitive colour choices in them), reserve TUs to fire another one. The sheer fiddleyness of taking a shot detracts from smooth game flow. The terrain itself seems rather simply "rendered" (is that the term), but works ok once one gets used to it.īut the battlescape UI seems to be an attempt to please lots of people that failed. The indestructable terrain is not good, though it was fun to hide behind trees from plasma bolts until an alien ran round one and got a grenade launcher full of flechette in the face. The models definitely are better that before, and move reasonably well on the screen. Though the lack of an "Intercept" button was felt.įirstly the good points. Indeed, playing the Strategic game I found quite fun. The Geoscape window was simple and easy to understand white font) (Sorry). I will no longer mention this, but it really bugged me. Then back to the transparent font on the first message. The one place where the transparent font may have been useful to see the map it's not used. No explanation as to how to leave the download (save game) screen. Though the intention may have been to encourage learning by playing. Tutorials page simple but rather uninformative. The transparent (white) font is unpleasant to look at. Then there is the skirmish mode this is a general fight in different selectable alien engagement venues that allow you to choose the time of day, UFO type, dropship, etc., making it an excellent proving ground to hone your skills before taking on a full single or multi-player campaign.I only had a quick play around with version 2.4 a while ago, so comparisons are difficult. You have two modes campaign - which is a military-themed invasion scenario where you assume command of project PHALANX which is Earth's response protocol to an alien invasion and includes multiple skill levels. UFO: Alien Invasion offers single and multiplayer games. It combines military realism with cool science-fiction, the unique dilemma of an alien invasion in a turn-based system giving you total control of your squad while keeping it excitingly fast-paced. UFO: Alien Invasion is a squad-based tactical strategy game where you are in control of a secret organization charged with defending Earth from a brutal alien enemy. This game is inspired, in part, by the X-COM series by Mythos Games and MicroProse. You need to build up your bases, prepare your team, and then dive head-first into the fast and flowing turn-based combat. UFO: Alien Invasion is set in the year 2084 where you and your organization must protect the Earth from the aggressive alien invasion.
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